This was really wonderful! A whole RPG combat system in Decker... I never thought I'd see something like that! The characters are really cute too, and while the story is brief it still manages to resonate. It helped me blow off some steam too!
This is very ambitious and impressive! The RPG battles feel a little tilted toward randomness, but once I made it past the first fight I had enough skill points to experiment and employ some strategy.
It's also nice to read through your postmortem and see how the project developed. If you find yourself wanting to frequently reuse scripts across cards, there are a few alternatives to eval[]; you can "lift" functions into the deck-level script (File -> Properties... -> Script...), where they can be called from anywhere. I see that you are using events in a few places, too!
Glad to hear! Unfortunately the time/idea crunch did stymie a proper combat system, but good to hear it still does good work.
Also thanks for reminded me about deck-level events! I remember having trouble with deck-level events for previous projects, so went with eval and such, then completely forgot about deck-level events for this one… Will be good to know for the future!
← Return to game
Comments
Log in with itch.io to leave a comment.
reference to Off?
Amazing! Everything felt so smooth (or impactful... from the baseball bat) I can't believe it.
This was really wonderful! A whole RPG combat system in Decker... I never thought I'd see something like that! The characters are really cute too, and while the story is brief it still manages to resonate. It helped me blow off some steam too!
Great game, really impressive work! The gameplay was really fun
Good to hear and thanks for playing! Definitely want to try and develop it more in the future!
This is very ambitious and impressive! The RPG battles feel a little tilted toward randomness, but once I made it past the first fight I had enough skill points to experiment and employ some strategy.
It's also nice to read through your postmortem and see how the project developed. If you find yourself wanting to frequently reuse scripts across cards, there are a few alternatives to eval[]; you can "lift" functions into the deck-level script (File -> Properties... -> Script...), where they can be called from anywhere. I see that you are using events in a few places, too!
Glad to hear! Unfortunately the time/idea crunch did stymie a proper combat system, but good to hear it still does good work.
Also thanks for reminded me about deck-level events! I remember having trouble with deck-level events for previous projects, so went with eval and such, then completely forgot about deck-level events for this one… Will be good to know for the future!
Oh dang that is a whole RPG battle system. That is extremely cool as heck!!!
Just gave it a proper playthrough. I really liked it!
Thanks for playing and glad you enjoyed!
oh hey fellow Krita user! this game is really cool, big fan of the vampiric strike :D
Woo, fellow Krita user, glad you enjoyed! Vampiric was intended to be the end-game skill, so good to hear it left an impression!