Just want to say it is a great game! You captured the atmosphere really well, and I love the interaction between the characters! The coffee making mini-game is also fantastic!
This is adorable as all heck, I love the art and the colours! I am glad you found typetext helpful, this sort of thing is what I'd made it for myself, haha!
As a heads up, it looks like you didn't lock the textbox on the credits page, so the hyperlinks can't be clicked!
I am now peeking at your deck code to see how you did it, since I did a similar visual novel effect in one of my zines! I see you've put all the dialogue just in the button script. One thing I did with mine was use a hidden grid element to hold all the dialogue and which sprites I wanted to swap in or out - this had the advantage of I could then write the script outside Decker just using a spreadsheet or text editor and import it in, which could be neater if you make another one!
Thanks for checking it out, and pointing out the locked field – should be fixed!
I did think about using a grid, but being a bit unfamiliar with database syntax, decided against it. The main reason for storing it in the button was to emulate Ren’Py’s syntax, which I have more ease writing in. It definitely has the problem of not being easily reusable or editable though, and I would want to spend some time in the future refactoring it into a module or being able to read from a file.
Ahh yeah that makes sense! I wonder if using like a text field would work too, although then you'd have to do a bunch of text parsing.
Also I have been very technically advice oriented in these comments and I feel remiss for not reiterating more how this is super cute and your art is amazing and I love it!
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Just want to say it is a great game! You captured the atmosphere really well, and I love the interaction between the characters! The coffee making mini-game is also fantastic!
A wonderful moment of coffee making! ☕
This is adorable as all heck, I love the art and the colours! I am glad you found typetext helpful, this sort of thing is what I'd made it for myself, haha!
As a heads up, it looks like you didn't lock the textbox on the credits page, so the hyperlinks can't be clicked!
I am now peeking at your deck code to see how you did it, since I did a similar visual novel effect in one of my zines! I see you've put all the dialogue just in the button script. One thing I did with mine was use a hidden grid element to hold all the dialogue and which sprites I wanted to swap in or out - this had the advantage of I could then write the script outside Decker just using a spreadsheet or text editor and import it in, which could be neater if you make another one!
Thanks for checking it out, and pointing out the locked field – should be fixed!
I did think about using a grid, but being a bit unfamiliar with database syntax, decided against it. The main reason for storing it in the button was to emulate Ren’Py’s syntax, which I have more ease writing in. It definitely has the problem of not being easily reusable or editable though, and I would want to spend some time in the future refactoring it into a module or being able to read from a file.
Ahh yeah that makes sense! I wonder if using like a text field would work too, although then you'd have to do a bunch of text parsing.
Also I have been very technically advice oriented in these comments and I feel remiss for not reiterating more how this is super cute and your art is amazing and I love it!